Due to the importance of narrative continuity in the
series I decided analysing the Mass Effect trilogy was more appropriate then a
single game. Mass Effect is a sci-fi epic made by Bioware who are known for the
freedom of choice which they imbue into the player throughout their games, with
Mass Effect being no different. This focus on story has crafted some of the
gaming world’s most memorable characters from the Mass Effect series and due to
the freedom the player has, how their character (Commander Shephard) interacts
with them is upto them.
Though initially
sceptical of Mass Effect as a generic sci-fi game as soon as I started the
first of the trilogy I realised how wrong I was. Though the gameplay in the
first game has its fair share of rough patches, including a particularly
outdated looking GUI the story and characters manage to hook the player right
from the beginning. Though inevitably the dialogue trees available to the
player inevitably revolve around the familiar good, bad and neutral choices the
freedom comes from the way the player needn’t pick one route in particular.
Though my paragon Shephard was a clean cut hero in the first game, I felt by
the second game I had been jaded by the goings on in the games universe and
this reflected in my Shephard character. Though remaining good, occasionally I
would choose the renegade paths to get the job done or if the character
involved legitimately drew rage from me. Therein lies the true beauty of Mass
Effect, perhaps more than any other game I felt myself developing different
emotions for the characters within the universe. The players Commander Shephard
is in the truest sense of the word the player’s avatar within this fantastic
world, though nowhere close to true freedom the interactions in Mass Effect do
at least emulate a real social interaction for the player.
The finales of the second and third games drew a real
emotional bond with me, within each game the players and their allies are faced
with threats which can literally cause the death of the allies you’ve
interacted with for so long. After 100+ hours of game-play I had built a
rapport with these characters and I felt the resolve to perform as well as
possible in order to save them. Though the wording of this may sound a tad
melodramatic I have several friends who played through the game and found
themselves drawn to different characters then me and their experiences changed
for it.
Though the engrossing and epic narrative would suggest
the gameplay of the game would suffer, in execution Mass Effect is still an
enjoyable third person shooter / action RPG. Though many believe with the
stripping down of the RPG style micro management in the latter 2 games the
game-play suffered, however it has always seemed to me this was more of a
method of streamlining the gameplay into a more fluid experience. The
popularity of the multiplayer mode added in the third game is a testament to
the quality of the gameplay itself.
In conclusion I think Mass Effect is a shining example
of how effectively narrative and gameplay can combine to create an exciting and
atmospheric experience which is memorable and very enjoyable for the player.
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