When I began studying narrative and gameplay I
considered whether genre affected the importance of narrative, I even asked Ben
and Steve their thoughts on this point. However I started thinking multiplayer
is another element which greatly affects the narrative within the game. Games
with intense and enjoyable multiplayers are often popular regardless of their
narrative, which stands as proof that narrative isn’t necessarily vital in
video games.
One game which I
thought effectively exemplified this is Super Monday Night Combat, a first
person shooter which is free to play on the PC. Through my genre observation I
noted first person shooters as a genre which often does include a tangible
narrative, Super Monday Night Combat however doesn’t particularly tell a story.
The game takes place in a future where various clones are constantly reborn to
take part in a violent game of capture the flag, something which in the games
reality is a sport with sponsors, commentators and cheerleaders. This back and
forth between the two teams and the victory or defeat in each match is all the
narrative which this game uses. To this end even the levels of intrinsic
narrative within the game are limited as the player essentially progresses no
further then each individual match.
Though it could be said that a similar paradigm exists
for sports games such as FIFA or UFC Undisputed, I would question whether it
was so simple. Though the multiplayer in those games is very comparable to
this, such games also have a single player career mode which is the equivalent
to a narrative in such games. The rise (or indeed fall) of an athlete or team
through the years/seasons are story which those games weave, the same cannot be
said for Super Monday Night Combat where there is no continuation between
games. Though perhaps it could be said the narrative element of Super Monday
Night Combat is what happens in each individual game; which player succeeded
and failed, which players defeated one another. That being said regardless of
this narrative theory, Super Monday Night Combat is a game which is both
enjoyable and successful based entirely on its gameplay.
Super Monday Night Combat is a great example of what I
studied in first semester, whether a game can succeed with little to no
narrative and it is also fascinating as it exists within a genre which I
considered to be more prone to using narrative.
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